Going to use this thread to post my play tests. I encourage you guys to play test as well with Modified Mordheim rules.
Play test number 3. (I didn't record the other two play tests but I told Alec about them) Clan Enshin Skaven vs Dwarf Treasure Hunters. Scenario Chance Encounter. Ten Skaven (6 heroes) vs 7 Dwarves (2 heroes).
Warband setups Skaven: 6 heroes, Assassin Adept equipped with fighting claws and light armor (leather) a 9+ roll on rare chart for fighting claws. Gained Art of Silent death from special skill list. Two black skaven's one equipped with fighting claws one with 1 sword. One Eshin Sorcerer with flail equipped and Magical Aptitude, spell Black Fury. (see rules) Two night runners both equipped with one sword each, no skills. Henchmen four verminkin, 1 pack of 2 with spears and bucklers, 1 pack of 1 with 1 sword, 1 pack of 1 with club and buckler.
Warband setup Dwarfs: 1 Noble (leader) with 1 pistol and 1 hand axe skills Pistolier (see rules). 1 Engineer Master chief with 1 hammer and 1 pistol skill True Grit. 5 henchmen four thunderers three equipped with crossbows, one with handgun. 1 beardling equipped with axe, shield and light armor leather.
Log of the match:
Skaven win first turn on roll of dice.
Round 1 - Skaven move near middle building in initial turn. No further movement after use. Dwarfs counter and deploy in section B inside a building, dwarfs reposition for better ranged shots. Round 1 ends.
Round 2 - Skaven move and advance, splitting forces for attack on exposed dwarfs. Dwarf counter with ranged attack on Night runners 1 successful hit no wounds counted.
Round 3 - Skaven move in for close combat two night runners engage thunder with crossbow, two hits scored no wounds dwarf thunderer counters but misses. Thunderer with handgun lands successful ranged shot hit plus wound on one night runner, causing a out of action. Night runner is put out of action. One skaven verminkin is engaged by thunderer with crossbow, one successful hit no wounds counted. Round three combat resolution skaven night runner passes leadership test no penalties.
Round 4 - Skaven Assassin Adept engages Dwarf noble, a running charge, two misses with fighting claws. Dwarf engineer is engaged by spear verminkin attack is missed. Eshin sorcerer successfully casts Black fury and is transformed into an rabid rat beast, avoiding obstacles and running through a wall the sorcerer engages a dwarf clansmen, two misses with transformed paws a third swipe causes 1 hit and wound resulting in a stun. Across the street two verminkin engage a thunderer in hand-to-hand combat, both fail to land a blow. During combat with remaining night runner the dwarf thunderer was critically hit resulting in a out of action. Dwarfs battle fiercely noble fires two point blank shots at the assassin adept but miss. 1 miss on a volley against the skaven night runner from a thunderer equipped with handgun. Thunderer fails attack with a crossbow bolt to the back of transformed sorcerer. Thunderer misses with fists on a verminkin equipped with a club and buckler. No flees in combat resolution. Heroes passed leadership tests.
Round 5 - Dwarfs pass rout test, skaven continue assault. Two black skaven move into better close combat position, one attacks a clansmen from the back, but misses. Black fury fades on sorcerer, chant and cast occurs but it fizzles, using magical aptitude skill, a toughness attribute is passed, but the second cast is failed. Sorcerer does not transform. Clansmen is then attacked by the sorcerer and put out of action on a successful flail attack, armor saves failed. Two misses on dwarf noble, a critical hit then occurs on the dwarf engineer from a black skaven fighting claw back stab, causing a stun, Out of action was adverted due to true grit skill. Verminkin misses on frontal spear strike. Night runner attacks dwarf thunderer with handgun and puts him out of action with a sweeping slice from his blade. Verminskin stuns a thunderer with a thrust from sword, verminskin wielding a club fails to hit stunned thunderer. Dwarf leader calls a full retreat and rout.
End result of scenario skaven win.
Wyrdstones acquired six per warband.
Skaven have one hero advancement, dwarfs have one dead thunderer.
Play test number 3. (I didn't record the other two play tests but I told Alec about them) Clan Enshin Skaven vs Dwarf Treasure Hunters. Scenario Chance Encounter. Ten Skaven (6 heroes) vs 7 Dwarves (2 heroes).
Warband setups Skaven: 6 heroes, Assassin Adept equipped with fighting claws and light armor (leather) a 9+ roll on rare chart for fighting claws. Gained Art of Silent death from special skill list. Two black skaven's one equipped with fighting claws one with 1 sword. One Eshin Sorcerer with flail equipped and Magical Aptitude, spell Black Fury. (see rules) Two night runners both equipped with one sword each, no skills. Henchmen four verminkin, 1 pack of 2 with spears and bucklers, 1 pack of 1 with 1 sword, 1 pack of 1 with club and buckler.
Warband setup Dwarfs: 1 Noble (leader) with 1 pistol and 1 hand axe skills Pistolier (see rules). 1 Engineer Master chief with 1 hammer and 1 pistol skill True Grit. 5 henchmen four thunderers three equipped with crossbows, one with handgun. 1 beardling equipped with axe, shield and light armor leather.
Log of the match:
Skaven win first turn on roll of dice.
Round 1 - Skaven move near middle building in initial turn. No further movement after use. Dwarfs counter and deploy in section B inside a building, dwarfs reposition for better ranged shots. Round 1 ends.
Round 2 - Skaven move and advance, splitting forces for attack on exposed dwarfs. Dwarf counter with ranged attack on Night runners 1 successful hit no wounds counted.
Round 3 - Skaven move in for close combat two night runners engage thunder with crossbow, two hits scored no wounds dwarf thunderer counters but misses. Thunderer with handgun lands successful ranged shot hit plus wound on one night runner, causing a out of action. Night runner is put out of action. One skaven verminkin is engaged by thunderer with crossbow, one successful hit no wounds counted. Round three combat resolution skaven night runner passes leadership test no penalties.
Round 4 - Skaven Assassin Adept engages Dwarf noble, a running charge, two misses with fighting claws. Dwarf engineer is engaged by spear verminkin attack is missed. Eshin sorcerer successfully casts Black fury and is transformed into an rabid rat beast, avoiding obstacles and running through a wall the sorcerer engages a dwarf clansmen, two misses with transformed paws a third swipe causes 1 hit and wound resulting in a stun. Across the street two verminkin engage a thunderer in hand-to-hand combat, both fail to land a blow. During combat with remaining night runner the dwarf thunderer was critically hit resulting in a out of action. Dwarfs battle fiercely noble fires two point blank shots at the assassin adept but miss. 1 miss on a volley against the skaven night runner from a thunderer equipped with handgun. Thunderer fails attack with a crossbow bolt to the back of transformed sorcerer. Thunderer misses with fists on a verminkin equipped with a club and buckler. No flees in combat resolution. Heroes passed leadership tests.
Round 5 - Dwarfs pass rout test, skaven continue assault. Two black skaven move into better close combat position, one attacks a clansmen from the back, but misses. Black fury fades on sorcerer, chant and cast occurs but it fizzles, using magical aptitude skill, a toughness attribute is passed, but the second cast is failed. Sorcerer does not transform. Clansmen is then attacked by the sorcerer and put out of action on a successful flail attack, armor saves failed. Two misses on dwarf noble, a critical hit then occurs on the dwarf engineer from a black skaven fighting claw back stab, causing a stun, Out of action was adverted due to true grit skill. Verminkin misses on frontal spear strike. Night runner attacks dwarf thunderer with handgun and puts him out of action with a sweeping slice from his blade. Verminskin stuns a thunderer with a thrust from sword, verminskin wielding a club fails to hit stunned thunderer. Dwarf leader calls a full retreat and rout.
End result of scenario skaven win.
Wyrdstones acquired six per warband.
Skaven have one hero advancement, dwarfs have one dead thunderer.