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    Might sound crazy...

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    AwesomelyK

    Posts : 90
    Join date : 2009-02-20

    Might sound crazy...

    Post  AwesomelyK on Sun Apr 25, 2010 11:57 pm

    but I feel that two weapon fighting is amazing. I'd like to propose that we augment in a -1 to weapon skill penalty on the second strike. You'll still be able to strike twice. Maybe even adapt in a skill through combat that makes the character more proficient with two weapon fighting.
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    Alec
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    Posts : 131
    Join date : 2009-02-19

    Re: Might sound crazy...

    Post  Alec on Sat May 08, 2010 7:46 pm

    Actually I completely agree, using two weapons is way stronger in normal mordheim than any other option. At the very least dual wielding models need to suffer a -1 to hit with ALL attacks they make while dual wielding. I have some more severe methods of dampening dual wielding that we might consider in the future, but for now this is a good stopgap.

    Also I'm hesitant to add a skill that negates the penalty for dual wielding because dual wielding still winds up being the dominant end game setup for melee heroes after they pick the skill up.

    Hopefully we've helped armor be more feasible by removing reduction due to attack strength, buffing shields to include parry and adding more defensive skills. We may still want to make armor cheaper if we decide we want it to be more than just a warband leader luxury item.
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    AwesomelyK

    Posts : 90
    Join date : 2009-02-20

    Re: Might sound crazy...

    Post  AwesomelyK on Sat May 08, 2010 7:59 pm

    -1 to hit is a excellent idea, so to is the excluding of a skill that negates the - 1 to hit. However, I feel we can include some skills that may keep duel wielding in the same medium as two hand weapons and spear/shield combo's. It's going to be tricky to find the right balance, but I feel the stopgap right now is a nice move in that direction.

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